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If you want to eliminate all of the distractions of a land based casino, PlayBlackjack.com gives you the possibility of playing craps online. Have all the fun of this thrilling game from the comfort of your home. Remember, on this page, you can play Craps for free with PlayBlackjack.com and if you keep on reading, you can learn how to play this popular online casino game. How to Play Craps Table
Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (street craps, also known as shooting dice or rolling dice) or a bank (casino craps, also known as table craps). Players take turns rolling two dice, whoever is throwing the dice is called the "shooter." You can bet on the various options by placing chips in the sections of the board. While acting as the shooter, you must have a bet on the "Pass" line or the "Don't Pass" line. Pass and don't pass are sometimes called "Win" and "Don't Win" or "Right" and "Wrong" bets. The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is often replaced at the end of the round or when they lose a round with a seven. The dice are moved clockwise around the table for the next player to become shooter. The shooter is presented with multiple dice (typically five) by the "stickman", and must choose two for the round. The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point". To start a round, the shooter makes one or more "come-out" rolls. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. A come-out roll of 7 or 11 is a "natural", and the Pass line wins. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" - to "pass" or "win", the point number must be rolled again before a seven. The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again (any value of the dice that sum to the point will do; the shooter doesn't have to repeat the value combination of the come-out roll) before rolling a seven, the Pass line wins and a new round starts, usually with the dice staying with the current shooter. If the shooter rolls any seven before repeating the point number (a "seven-out"), the Pass line loses and the dice pass to a new shooter for the next round. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice-versa, with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed (or "barred"), neither winning nor losing.
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